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System shock 2 the many level sucks
System shock 2 the many level sucks








She was there, and she was ready to rumble. She wasn't on vacation on some Caribbean Island, only to return for the final battle. Here was a foe who talked to you, who watched you, who cared about you. I knew then that Shockwas something different. And then I thought, "Nuts to you, SHODAN" and blew up the terminals, whereupon she sent a small army of cyborgs to, well, tear me Into very small pieces. As I readied my weapon, SHODAN told me, In so many words, that, If I destroyed those terminals, she would have me torn Into very small pieces. I clearly remember approaching a set of computer terminals on the first level that I was supposed to blow up. She taunted you, she threatened you and, sometimes, she even seemed to fear you. In most games, you saw the villain In a few key cut scenes and then you faced him or her at the end, dispatching the cad with a rocket launcher or two, or perhaps with a few well placedjumps on the head.

system shock 2 the many level sucks system shock 2 the many level sucks

Sure, there was the traditional Immersive world simulation, sure there was a cool storyline, sure there was the excellent physics. System Shock was the game that drew me to Looking Glass nearly four years ago. The path to creating System Shock 2 was both a very long and very short one.










System shock 2 the many level sucks